Morrowind Mods

Terundcastle

Terundcastle is a relatively large mod for TES III: Morrowind that was initially completed in the end of 2004. In 2007, it was modified to fix a few bugs that I found in the mod after I got back to playing Morrowind again.

The mod contains a castle not far from Balmora, in a picturesque location on the outskirts of Ascadian Isles. The castle has 3 interior cells (main 2-storey interior, towers, and the vault). Inside, there are several NPCs with customized dialog, and some Imperial Guards for security. Owner of the castle offers the place for purchase, and once the player agrees, a system of scripts is used to ensure that player gets necessary permission from the Duke and has enough money to purchase the keep. Once formalities are settled, player gets ownership of the keep, items within it become his property, and he/she gets access to the Vault.

Depending on player’s reputation, NPCs from a number of factions will reveal various pieces of information about Terundcastle’s past and current situation.

More information available on this page of Cyrodiil Chronicles:
http://cyrodiil.net/html/terundcastle.html

Download link:
http://cyrodiil.net/files/mods/Terundcastle.esp

Screenshots from TES Construction Set

External look of the keep, part of Balmora is visible:

Terundcastle Outlook

Main interior:

Terundcastle Interior

The vault:

Terundcastle Vault

The Vault contains a secret path to a large underground area that leads outside the keep:

Underground Passage

Kiranann

Kiranann is the name for a large island located on the Northeast of Vvardenfell. This mod was an ambitious project that was expected to contain a giant Dunmer fortress, one smaller fortress of the same type, an Imperial-styled town, Imperial Legion Fort, and a fishing village. While exterior of Kiranann was completed along with exterior NPCs and fast travel routes, I never got to completing the interiors. The mod now exists as a playable beta version, released in the end of 2003.

Download link:
http://cyrodiil.net/files/mods/Kiranann.esp

Map:

Kiranann Map

Screenshots from TES Construction Set

Overview of the Northeastern part of the island (smaller island with fishing village, part of the larger island):

Kiranann Map, Northeast

Central part of the main island, almost fully covered with the Fortress:

Kiranann Map, Center

Town of Tiriath and the Legion Keep, as viewed from the docks:

Kiranann Map, Tiriath

Fortress of Kiranann:

Kiranann Fortress

Minor Mods

DomeFix was a small mod to correct a few bugs related to incorrect object placement in unmodded Morrowind. At first, it only fixed the dome on top of the Dunmer fortress of Hlormaren. Later, other fixes were added, but name remained.

Download links:
DomeFix w/o Bloodmoon support — http://cyrodiil.net/files/mods/DomeFix.esp
DomeFix w/ Bloodmoon support — http://cyrodiil.net/files/mods/DomeFix_b.esp

KillerArgo was a small cheater plugin that made Argonians (great race!) almost impossible to defeat in combat. Also added a barrel in Seyda Neen with some cool equipment to take for free. This absurd idea allowed to test some things that are not normally accessible.

Download links:
KillerArgo 1.4 w/o Bloodmoon support — http://cyrodiil.net/files/mods/KillerArgo_1.4.esp
KillerArgo 1.4 w/ Bloodmoon support — http://cyrodiil.net/files/mods/KillerArgo_1.4b.esp


Warning: require(wp-includes/theme-compat/comments.php) [function.require]: failed to open stream: No such file or directory in /home1/igissnet/public_html/wordpress/wp-includes/comment-template.php on line 893

Fatal error: require() [function.require]: Failed opening required 'wp-includes/theme-compat/comments.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home1/igissnet/public_html/wordpress/wp-includes/comment-template.php on line 893